Explore 42 puzzles, arcade games, music and illustrated adventures.
Play online, learn the rules, and find your next little challenge.
Explore 42 puzzles, arcade games, music and illustrated adventures.
Play online, learn the rules, and find your next little challenge.
Checking game cost…
Play to start a game record.
Jelly Tactics is an original browser auto battler about building a small team before the fighting begins. Recruit cartoon creatures, choose who protects the front row, and give your damage dealers and healers room in the back. Matching recruits can merge into stronger stars, while different creatures sharing an affinity unlock team bonuses. Adapt your lineup across twelve encounters rather than spending every coin on the first offer.
Your goal: Survive twelve encounters and defeat the final boss before your campaign health runs out; bosses appear at encounters 4, 8, and 12.
Computers are supported. Phone orientation is a recommendation; rotation is never required.
Tap a recruit, then a team slot; dragging is unnecessary. Large buttons keep the squad visible above your finger. Keyboard users can select and place with Enter or Space.
Jelly Tactics offers team building, formation choices, and automatic PvE battles with Bopfun's own cartoon cast and rules. It is an independent original game with no affiliation to the referenced game or its creator.
Tide, Grove, Ember, and Spark are the four affinities. Deploy two or three different creature kinds of one affinity to activate its bonuses. Each affinity has a Guard, Scout, and Mender: front-row Guards resist damage, back-row Scouts gain attack, and back-row Menders improve their healing.
The formation has six positions in two rows of three. Your deployment limit begins at three creatures, becomes four at encounter 4, five at encounter 7, and six at encounter 10. The separate bench can hold six recruits.
Tap an owned creature, then tap a formation position to place or swap it. Tap an empty bench position or Move to bench to return the selected creature. Use the separate Sell control to sell it. No dragging is required; Start battle begins the automatic fight when your lineup is ready.
Campaign coins are an in-game resource for recruits and shop refreshes. They do not spend or add account Arcade points. Any configured game entry cost is shown separately before starting. This version has no paid or ad-based recovery after a defeat.
Your campaign saves in this browser. Starting a battle saves its fully resolved outcome before showing the animation, so refreshing cannot replay the same fight for a different result. Pause and faster playback change presentation rather than the outcome. Clearing browser data removes the local save; it does not synchronize to another device.
Entry costs are shown before you start. Arcade points are separate from in-game scores and resources. Check the available play and continue options on this page.