Explore 42 puzzles, arcade games, music and illustrated adventures.
Play online, learn the rules, and find your next little challenge.
Explore 42 puzzles, arcade games, music and illustrated adventures.
Play online, learn the rules, and find your next little challenge.
Checking game cost…
Play to start a game record.
Charge Jump turns platform spacing into a timing estimate. Holding the control builds a predictable jump distance, then releasing commits the jump. Learn how a short hold compares with a longer one, and use the next platform's center as your reference. A calm, repeatable charge is more useful than holding as long as possible on every attempt.
Your goal: Land on successive platforms and aim near their centers to increase your score.
Computers are supported. Phone orientation is a recommendation; rotation is never required.
Hold and release to charge a jump. Landscape helps compare the distance between platforms.
Charge increases distance up to 0.85 seconds. Holding longer than that does not add more distance, and equal charge times produce equal jump distances.
A successful landing gives 10 points. Landing near the center adds another 10 points. Missing the platform ends the attempt.
Entry costs are shown before you start. Arcade points are separate from in-game scores and resources. Check the available play and continue options on this page.